Remote Jobs Liverpool

Job Title Location Description Last Seen & URL
Sales and Education Advisor, Liverpool
pixiandpop
Liverpool, Liverpool (Remote)
Sales and Education Advisor Role Description As Sales and Education Advisor you will be working closely with the Regional Sales Manager to support sales and education across the key accounts in your area. You will be responsible for achieving KPIs such as sales targets education and managing successful in-store events strategies. Serving as the link of communication between key customers and internal teams the Sales and Education Advisor will need to build relationships within Pixi engaging key stakeholders to ensure best-in-class assets and support to drive the business becoming Pixi’s local expert in your area.   Key Job Responsibilities Acquiring a thorough understanding of the ways of working for each customer and their needs and requirements. Expanding the relationships with customers by continuously proposing solutions which meet our joint business objectives. Supporting the business by executing in-store trainings & events. Responsible for correct Merchandising with all new updates to ensure guidelines meet Pixi expectations. Becoming the key link between Pixi’s internal retail/education team and local store team contacts to create POS excellence and drive store level engagement. Prioritising in-store performance issues to make certain that those most directly impacting sales are addressed first. Analysing market trends and discovering new opportunities for growth. Suggesting new services and innovative sales techniques to increase customer satisfaction and sales. Suggesting and implementing new training & education needs as necessary for the business. Responsible for correct Merchandising with all new updates to ensure guidelines meet Pixi expectations. Working closely with Marketing / Events team to maximise growth opportunities within our retailers. Working closely with the Regional Sales Manager to ensure our retailers and Pixi team have all the tools needed to operate successfully.  Reviewing regional expenses and recommending improvements. Acting as a great Pixi brand ambassador and always leading by example. Providing weekly sales reports to the Regional Sales Manager. Supporting the overall business where & when required.
4 day(s) ago
 
Senior Gameplay Designer - Design - Hybrid/Remote (UK)
firesprite
United Kingdom, Liverpool United Kingdom, Remote
Firesprite is a visionary game development studio based in the heart of Liverpool. Proud to be an integral part of the PlayStation Studios family we create showcase games that take players on thrilling journeys with memorable characters captivating narratives and shared moments of excitement. Our commitment to the core values of Inclusivity Bravery Responsiveness and Entrepreneurialism is a key driving force behind our work culture.  Role Overview: We are looking for a Senior Game Designer to build and deliver outstanding quality content for a AAA narrative adventure game in Unreal 5! You will be responsible for prototyping documenting and then developing key gameplay features and systems from an initial concept to final delivery. This role includes hands-on creation of feature prototypes and ongoing implementation work within UE5 using Blueprint and other Unreal tools to deliver high-quality engine content. Additionally as the owner of your content you will be a key representative for cross-team communication and feature quality working collaboratively with other disciplines through documentation direct cooperation and review. As Senior you will be expected to proactively identify opportunities to add new features and improve existing ones and work independently to deliver in those areas. This is a phenomenal opportunity for an ambitious individual looking for their next challenge giving you a chance to make major contributions to the gameplay and supporting systems and see the game through launch! What you'll be doing: Working with the Design Leads and other designers to specify features and systems needed to deliver the game vision and to enhance it. Prototype features and systems using Blueprint Sequencer Animation Blueprints and other Unreal tools. Design and iterate on prototypes to develop features and ensure that they match the creative vision. Document and communicate the prototype findings and the feature goals to communicate them within the design team and to a cross-discipline feature team. Work alongside members of other teams to develop the features and systems from initial prototype to a robust and well-balanced implementation. Work with Level Designers and other content implementors to deploy and tune new features and systems within game content. Accurately plan your work. What we're looking for: Ability to deliver high-quality work that fits the direction and vision of the Game and Creative Directors. Deep knowledge of Unreal 5 including Blueprint Sequencer and Animation Blueprints. Great communication and collaborative skills alongside members of all other disciplines. A creative but pragmatic approach to solving problems and improving quality. Able to take direction and critique with a mind to improving quality Friendly and approachable personality with energetic and positive attitude. Commitment to delivering the very best player experience. Pro-active communication. Working knowledge of Agile development. A background that demonstrates technical and communication skills. Professional game development experience in gameplay design. Desirable Skills: Good knowledge of industry standard packages (MS Office Jira Perforce etc). Experience in narrative-driven games. Experience with cameras characters and controls. A passion for cinematic gameplay. Experience of at least 1 product cycle – Conception to Completion and Launch Benefits: Discretionary bonus opportunity Hybrid Working (within Flexmodes) Private Medical Insurance Dental Scheme 25 days holiday per year Access to cycle garage and showers Firesprite is proud to be an equal opportunity employer with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life reflecting the community we make games for. We welcome and encourage applications from all suitable applicants regardless of age disability sex gender reassignment sexual orientation pregnancy and maternity race religion or belief and marriage and civil partnerships.
20 day(s) ago
 
Lead Cinematic Producer - Production - Hybrid/Remote (UK)
firesprite
United Kingdom, Liverpool United Kingdom, Remote
Firesprite is a visionary game development studio based in the heart of Liverpool. Proud to be an integral part of the PlayStation Studios family we create showcase games that take players on thrilling journeys with memorable characters captivating narratives and shared moments of excitement. Our commitment to the core values of Inclusivity Bravery Responsiveness and Entrepreneurialism is a key driving force behind our work culture.  Role Overview: We are looking for an experienced driven planner with a background in Cinematic Production for games. You will be Leading interdisciplinary teams including Camera VFX and Lighting Artists Editors Cinematic Designers and Animators.  You are an expert in collaborating across cinematic fields to make memorable emotional and cinematic experiences with a strong understanding of Narrative Cinematic Production and post-production pipelines within video games.  As Lead Cinematic Producer you will work in partnership with the Production Director and other Lead Producers to maintain the Cinematic workflow from conception to final delivery of cinematic sequences. Working collaboratively cross-discipline with designers programmers and audio teams to integrate cinematics seamlessly into gameplay to develop high-quality narrative gameplay experiences.  This is an ambitious AAA project with a heavy focus on atmosphere storytelling player agency and immersion into ground-breaking territory on next-generation hardware technologies.  Ideally individuals to be based in the studio for 1-3 days per week to take advantage of on-site shoot facilities but we may consider those who have a preference for remote working in the UK.  What you'll be doing: Leading the project management of the Cinematic pillar overseeing several multi-discipline Feature Teams. Being responsible for overall development strategy and roadmap of the Cinematic Pillar and how that integrates with the wider project roadmap. Being accountable for the discipline consistency efficiency and quality of output of the teams including all the work produced for key milestones. Overseeing the day-to-day operations of the assigned Feature Team(s) through effectively leading the cinematic production team and utilising project management tools to ensure deliverables are achieved to the expected quality. Driving team focus through a continuously refined and maintained cinematic backlog and roadmap driven by effective priority management. Working with the Principal Producer to ensure the roadmap delivers to schedule all mainline shoot dependencies. Being responsible for controlling the scope vs capacity of the cinematic pillar and identifying outsource opportunities in collaboration with the Principal Producer. Being accountable for the Risk Register for all Features Teams reporting on risk and working to mitigate it where possible.  What we're looking for: Minimum of two years of games industry experience in an internal development environment in a Cinematic Production leadership role. At least one shipped PC and/or console title in a Senior production role. An excellent understanding of Cinematic pipelines and is able to create and maintain timelines for cinematics production. Ability to troubleshoot production challenges and devise creative solutions on the fly. Flexibility to adjust plans and processes in response to new challenges feedback or changes in scope. Competence in using industry-standard software (e.g. JIRA Shot Grid) and Bidding processes. Confidence in challenging and effectively questioning bids from cinematic discipline leadership. Ability to prioritize tasks and manage multiple stages of production simultaneously without compromising quality. Excellent verbal and written communication skills and the ability to deliver clear and effective communication to convey expectations ideas and feedback Experience working with high performing teams and demonstrated ability to partner effectively in a high pressure collaborative environment. Experience planning and working on motion capture shoots Passion for the Medium: A genuine curiosity about video games and a dedication to crafting engaging immersive experiences for players.  Desirable Skills: Certified Scrum Master (CSM). Experience on multiple large scale 150+ person AAA games through all phases of production from concept to release.  Benefits: Discretionary bonus opportunity Hybrid Working (within Flexmodes) Private Medical Insurance Dental Scheme 25 days holiday per year Access to cycle garage and showers  Firesprite is proud to be an equal opportunity employer with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life reflecting the community we make games for. We welcome and encourage applications from all suitable applicants regardless of age disability sex gender reassignment sexual orientation pregnancy and maternity race religion or belief and marriage and civil partnerships.
1 month(s) ago
 

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