About the Role We are looking for a 3D Environment Artist Intern to support the development of realistic game-ready environments for our drone simulation project. You will work on creating and improving environment assets such as buildings props and natural elements with a focus on real-time performance in Unity. Key Responsibilities Assist in creating 3D assets such as buildings props drones rocks and environment elements Support development of realistic PBR textures (concrete metal glass etc.) Help build modular environment pieces for reuse Optimize assets for real-time performance (basic polycount and texture awareness) Prepare and export assets for Unity (scale pivot FBX export) Collaborate with the team and iterate based on feedback Requirements Basic knowledge of Blender or 3ds Max Understanding … Sign In to View